By Henry Rivera | May 7, 2019
Logging is one of the first tools in a developer’s kit for fixing timing and deadlock issues. When you debug concurrent code, the debugger may appear to jump around as different parts of the code are executed. This is true for both multithreaded and asynchronous code. A log file allows you to quickly see the behavior of your application without slowly stepping through tasks in different parts of the code base. Let’s run through a famous example so you can see exactly what I mean.